The splotches’ secret in V-Ray

Lesson by Ciro Sannino | Official 5SRW study material

This  lesson is part of STEP-4 (Final Settings) and these topics
could be part of final exam to take the certification.


Have you ever got a render full of splotches with V-Ray?

Splotches are the classical disturb for approximated calculations (GI with irradiance map),  and grainess is the classical disturb for direct calculations (v-ray lights, glossy etc..)

So if you get splotches you already know: let’s check what’s wrong with GI! (GI = Global Illumination)
Even if Irradiance maps is set to HIGH, look how many splotches I got with this scene:


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